// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms

//04BB: select_interiour 0 // select render area

//0055: put_player $PLAYER_CHAR at 275.312 -125.56 28.646  


//0001: wait 3000000000 ms      
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 



00D6: if and 
0256:   player $player_char defined  
00F6:   player $player_char 0 282.029 -126.309 -22.7102 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B7: release_weather  
0055: put_player $PLAYER_CHAR at 282.629 -130.809 13.8898 
03AD: set_rubbish 1   
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 242.0
016A: fade 1 500 ms 
end


00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 271.829 -120.909 -22.7102 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B7: release_weather   
0055: put_player $PLAYER_CHAR at 270.8991 -130.5569 11.13 
03AD: set_rubbish 1
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 242.0
016A: fade 1 500 ms 
end


0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 266.329 -124.609 17.5898 radius 120.0 120.0 120.0 
00F6:   player $player_char 0 266.329 -124.609 17.5898 radius 120.0 120.0 120.0 
00F7:   player $player_char sphere 0 near_point_in_car 266.329 -124.609 17.5898 radius 120.0 120.0 120.0  
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at 266.329 -124.609 -22.4102
02A8: 1@ = create_marker 19 at 266.329 -124.609 17.5898


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 266.329 -124.609 17.5898 radius 120.0 120.0 120.0 
00F6:   player $player_char 0 266.329 -124.609 17.5898 radius 120.0 120.0 120.0 
00F7:   player $player_char sphere 0 near_point_in_car 266.329 -124.609 17.5898 radius 120.0 120.0 120.0    
004D: jump_if_false @Noname_470 

00D6: if 
00F6:   player $player_char 0 268.2047 -128.8341 11.3 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
0055: put_player $PLAYER_CHAR at 273.5324 -122.879 -22.7
                    
01B6: set_weather 0 
03AD: set_rubbish 0
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 242.0
016A: fade 1 500 ms 
end





00D6: if 
00F6:   player $player_char 0 280.829 -130.209 13.9898 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms 
0055: put_player $PLAYER_CHAR at 280.529 -126.309 -22.7
                 
01B6: set_weather 0 
03AD: set_rubbish 0
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 62.0
016A: fade 1 500 ms 
end






00D6: if 
00F6:   player $player_char 0 282.029 -126.309 -22.7 radius 1.0 1.0 1.0  
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B7: release_weather  
0055: put_player $PLAYER_CHAR at 282.629 -130.809 13.8898 
03AD: set_rubbish 1   
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 242.0
016A: fade 1 500 ms 
end


00D6: if 
00F6:   player $player_char 0 271.829 -120.909 -22.7 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B7: release_weather  
0055: put_player $PLAYER_CHAR at 270.8991 -130.5569 11.13 
03AD: set_rubbish 1   
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 242.0
016A: fade 1 500 ms 
end


    
00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284    
0164: disable_marker 1@ 
0055: put_player $player_char at 268.129 -125.609 -22.7
03D8: show_save_screen 

:Noname_470
//03AD: set_rubbish 1
0249: release_model 411 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
